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Basilisk's Isles is my graduation project, and is still in production.

The Demo is available on Steam

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It's a knowledged based investigation game. The player has access to different tools and specific windows, and must use them to collect informations in order to solve the mysteries of the isles.

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Basilisk's Isles immerses the player in a computer simulation that he can modify and influence by adding new items and taking control of other characters.

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PS : Basilisk's Isles won the Jury Prize at the FLIP festival 2026 ! 

My roles on this project :

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  • System design and system consistensy

  • Puzzle / Investigation design

  • User eXperience (feedbacks, interface, screenflow...)

  • Sound Design

  • Documentation & Quality Assurance

What's next ?

Other members of the team and myself are looking forward to pursue this project to make it a really complete, multiple hours long, bug free (as much as possible), experience.

So we're currently looking for help and / or funding that would help us make it happen.

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