Romain Cappelletti
My Projects
Generalist Game Designer
My key words :
Passion
Boldness
Commitment
Open mind
Games
System, Puzzle, Level Design,
UX, QA

Basilisk's Isles is an investigation game which tends to break the fourth wall.
The player will have to use the multiple tools and windows he has access to acquire new informations and solve the mysteries of the Isles.
My roles on this project :
-
System design and system consistensy
-
Puzzle / Investigation design
-
User eXperience (feedbacks, interface, screenflow...)
-
Sound Design
-
Documentation & Quality Assurance
The
Elliot Brown
Case
Producing,
System, Sound,
Narrative Design, Writing
The Elliot Brown Case is a narrative game in which the player has to manipulate cards to solve an investigation.
My roles on this project :
-
Ensure the smooth running of the first part of the project
-
Design a fair part of the game's systems
-
Write a fair part of the story, dialogues and interactions
-
Ensure the smootheness of the onboarding
-
Sound design and production
-
Teaser Editing

Syberia Remastered is the visually updated version of the mythic point and click Syberia.
The player follows Kate Walker, in her journey to find Hans Voralberg, the long gone heir of the Voralberg Factory.
My roles on this project :
I intervened at a late state of this game's development as part of my internship at Virtuallyz Gaming.
I helped to enhance and polish Syberia Remastered as a Q.A.
System, Level, UX Design, Q.A.
Sweet Death is a multiplayer mobile game developed for the Meta Horizon platform.
It is a platform and racing 3D game in which players have to reach the finish line of different circuits. The twist is, in the DeathRun game mode, one player takes the role of "the Death" and have to activate traps to prevent the other players, "the Runners" to reach the end of the track.

My roles on this project :
- Game design and documentation.
- Level Design and UX.
- Economy and progression design.
- Sound design and trailer editing.
Avril
Game Design,
Level Design,
Game Prog,
Musics
Avril is a 2D Rogue-like video game.
The game is quite demanding and will challenge your skills.
My roles on this project :
-
Design of most of the ennemies comportment (including the boss) and program them
-
Difficulty and game balance
-
Design of a few rooms
-
Animations and VFX integration
-
Musics' composition
-
Trailer Editing
Feather
Game Design,
Level Design,
Game Prog
Feather is a 2D Adventure video game.
It is centered on exploration and narration.

My roles on this project :
-
Design and programmation of all the enemies
-
Design and programmation of multiple systems (ex : traps / interactions / puzzles / fast travel...)
-
Level design of the dungeon
-
Animations and VFX integrations
-
Trailer and video editing

Fant-Home
Game Design,
Music
Fant-Home is a TopDown Shooter where 3 players team up to defeat ghosts and clear all the waves of enemies.
My roles on this project :
-
Design of ennemies behaviours
-
Design weapons and gameplay
-
Music composition




