Romain Cappelletti
My Projects
Generalist Game Designer
My key words :
Passion
Boldness
Commitment
Open mind
Games
The
Elliot Brown
Case
Producing,
System, Sound,
Narrative Design, Writing
The Elliot Brown Case is a narrative game in which the player has to manipulate cards to solve an investigation.
My roles on this project :
-
Ensure the smooth running of the first part of the project
-
Design a fair part of the game's systems
-
Write a fair part of the story, dialogues and interactions
-
Ensure the smootheness of the onboarding
-
Sound design and production
-
Teaser Editing
System, Puzzle, Sound Design,
UX, QA

-- Still in development --
Basilisk's Isles is an investigation game which tends to break the fourth wall.
The player will have to use the multiple tools and windows he has access to acquire new informations and solve the mysteries of the Isles.

My roles on this project :
-
System design and system consistensy
-
Puzzle / Investigation design
-
User eXperience (feedbacks, interface, screenflow...)
-
Sound Design
-
Documentation & Quality Assurance
Avril
Game Design,
Level Design,
Game Prog,
Musics
Avril is a 2D Rogue-like video game.
The game is quite demanding and will challenge your skills.
My roles on this project :
-
Design of most of the ennemies comportment (including the boss) and program them
-
Difficulty and game balance
-
Design of a few rooms
-
Animations and VFX integration
-
Musics' composition
-
Trailer Editing
Feather
Game Design,
Level Design,
Game Prog
Feather is a 2D Adventure video game.
It is centered on exploration and narration.

My roles on this project :
-
Design and programmation of all the enemies
-
Design and programmation of multiple systems (ex : traps / interactions / puzzles / fast travel...)
-
Level design of the dungeon
-
Animations and VFX integrations
-
Trailer and video editing

Fant-Home
Game Design,
Music
Fant-Home is a TopDown Shooter where 3 players team up to defeat ghosts and clear all the waves of enemies.
My roles on this project :
-
Design of ennemies behaviours
-
Design weapons and gameplay
-
Music composition