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Feather

What I did :

Game Programming, Game and Level Design

My roles on this project :

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  • Design and programmation of all the enemies

  • Design and programmation of multiple systems (ex : traps / interactions / puzzles / fast travel...)

  • Level design of the dungeon

  • Animations and VFX integrations

  • Trailer and video editing

Feather is the restult of a school group project.

It's a beautiful 2D Zelda-like video game based on narration.

 

It was a very demanding project to work on, and I had to adventure out my comfort zone.

The game contains good ideas which could have been more/better exploited. 

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The player enbodies an anthropomorphic character (half bird / half human) who felt from his hometown and has to explore a dangerous forest to get back home.

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